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Zombie Apocalypse [Forum Game]

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Post by Professor Clayton Mon Feb 18, 2013 9:05 pm

In this game, you basically choose options to create a story. You choose an option, and someone else provides a result with a new option. You can never die.
Zombies ravage the surrounding landscape, tormenting and killing the refugees. These creatures are known as The Force and they rule the land, led by Gharnef. The Force developed this ruling power by breaking an ancient curse of a long forgotten Queen. Years later, the saviour turned sour and began to feel and think horrible deeds. Consumed by greed, the world was lost.
As you observe the devastated world around your destroyed shack, you discover a small fragment of wood. Upon inspection it is Red Oak, highly valued at the Black market. Reaching down to touch it, you notice it is not a lone fragment, but the tip. The tip of a door leading underground. Entering, there is a low dangling light. Pulling the switch, nothing activates. Frustrated, you turn to leave as the harsh desert winds snap the door shut. An eerie silence fills the room, causing your ears to ring uncontrollably.
A blinding red light shines in your eyes suddenly, and is replaced immediateky by two dull red glares. The light appears to be eyes, lighting up a machine. It is a robot, a warrior at that with sword in hand. These were the Factory 88 brand, illegal now. You come to the realization this may help you.
You have 3 options, to leave the robot, take it to the Black Market, or study it. What is your choice?
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Post by Knuckles Mon Feb 18, 2013 11:53 pm

Study it.
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Post by Wonder_Mask Tue Feb 19, 2013 7:40 pm

"led by Gharnef"

I see what you did there clay. clown
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Post by Professor Clayton Tue Feb 19, 2013 8:21 pm

Thanks for noticing HappyMask. Wink
And guys,
Anyone can write a part of the story! Not just me! And it can be however detailed or long as you want (or as short and basic Razz). I just did the first one that way to provide an opening setting. :3
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Post by RedPanda Wed Feb 27, 2013 12:29 am

Choosing to carefully study the machine, you notice it runs on a line imprinted to the ground, as if a top into a set course, its movement provided from the spiny cone latched to its bottom, casted into the aforementioned line. As the robot refuses to move, you presume it to be safe, but stay a wary distance, not sure how the eyes began their gaze. (Video game reference~)
You are now given a few choices: [a] Wait for any other possible functions to activate, [b] tell a close friend, whom may help you with whatever you choose to do with the robot in the future, or possibly reveal your illegal find, [c] take it to the Black Market, or [d] further investigate the underground area for any other secrets.
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